18 April 2007

Gamers affected by violence... on the telly and the big screen, that is

The British Board of Film Classification isn't the first place that gamers expect to find research on video games and the reasons that people play them, but the BBFC has just released such a report as part of its attempt to better understand the attitudes of gamers and those who don't play them. The BBFC's even-handed report also delves into the question of game violence, but always with an eye to understanding rather than judgment. Their findings? Despite some parental fears, gamers consistently understand the distinction between the real-world and an onscreen fantasy, and don't confuse the two. The report is lengthy but well worth reading, if only to see a model of how to seek understanding before leaping to polemical conclusions.